This mastery is a passive skill, thus being active all the time without the need to cast it. When a target with one or more positive effects is hit, using this skill will transfer all effect to the caster where it lasts for the effects' remaining time, but not more than two rounds.ġ5% chance to stun the opponent for one turn when the caster gets hit. Hitting a target heals the caster and its allies by 30% DAS HP. Heals caster by 85% DAS HP and a trained secondary effect occurs: Burnout does not remove Dazzling Aura.ģ5% chance that the attack will stun the primary target for one turn. The positive effect is removed before damage is dealt. If a target with primary aura is defeated, deals 80% DAS damage to all enemies.ĭeals an additional 90% DAS to another opponent + 50% chance to deal an additional 80% DAS to third opponent and a trained secondary effect occurs:Įnergy attack removes primary target's positive effects such as Regeneration, Stone Shield, and Vengeful Sword. Primary aura absorbs 20% DAS incoming damage. Primary aura deals 125% DAS to a direct attacker and 40% DAS to an indirect attacker secondary aura deals 50% DAS to a direct attacker and 30% DAS to an indirect attacker and a trained secondary effect occurs: It is stackable only if the Infection is from different casters (if the casting dragon is the same for both then the effect is only prolonged). If a target with an active Infection effect is defeated by any means, the poison will spread to the remaining currently defeating dragons (a second wave remains unaffected) and they will be dealt 80% DAS for 2 turns. However, it is stackable when used by different casters.ĭeals 80% DAS as damage each turn and a trained secondary effect occurs: It can be used multiple times by one caster, but only the duration is prolonged. Heals target before damage over time effects apply, such as Slow Burn, Poison and Creeping Shadows. Regenerates allied target for 2 turns by 75% DAS HP each turn. Removes negative effects from allied target Dragon such as Slow Burn, Dark Clouds, Poison, Power of Thunder, Dazzling Aura, Creeping Shadows and Death Mark. Heals allied target for 150% DAS HP and all other allies for 55% DAS HP and a trained secondary effect occurs: Other allies absorb 20% DAS indirect damage. Target's shield lasts for two additional turns and absorbs 40% DAS indirect damage. Target absorbs 50% DAS indirect damage and stays alive for one additional turn after it is defeated. Reduces target's base damage for 2 additional turns.Ībsorbs 120% DAS incoming direct damage for the allied target and 70% DAS incoming direct damage for others and a trained secondary effect occurs: Reduces all other opponents' base damage by 40% DAS. Reduces target's base damage 90% DAS and a trained secondary effect occurs: This damage is not reduced by Stone Shield and does not trigger Vengeful Sword or Death Mark but is affected by Element resistance and weakness. Inflicts damage over time on the target for two turns by 50% of the caster's DAS each turn. This damage is affected by Stone Shield but does not trigger Vengeful Sword or Death Mark and is also affected by Element resistance and weakness. Note that a previously selected mastery skill can be changed instantly any time, in exchange for 15 Scrolls and 35 Gems.ĭeals additional 85% DAS damage to all other opponents and a trained secondary effect occurs:ĭefeating primary target damages all other opponents again by 85% DAS. The following is a description of all Skills grouped together into one table. Skill upgrades are bought with Gold and Scrolls. Skills can be raised to a maximum of 6 levels, and at Level 6, a skill is mastered by receiving one of two additional effects, at the Trainer's choice.
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